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Ex-Call of Duty: Black Ops Dev David Vonderhaar Reemerges With New First-Person Co-Op Game

Former Call of Duty: Black Ops developer David Vonderhaar has founded a new studio and announced a new first-person co-op game.


The remote-first Los Angeles-based studio, called BulletFarm, is backed by NetEase and on the hunt for staff. It’s working on “an ambitious new AAA game set in an original universe with an emphasis on co-operative gameplay", NetEase said. This unannounced new game is built using Unreal Engine 5, and “will craft a more intimate and relatable experience while offering a fresh take on first-person gameplay.” Also at BulletFarm as creative director is Chris Cowell, who also worked at Treyarch on the Call of Duty series.


“Starting this new studio has given me a chance to step out of my comfort zone and try my hand at making something entirely new and different,” Vonderhaar said. “This is a departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling, and plenty of action.

“NetEase has provided us an incredible support structure to explore these new avenues and allow true freedom to begin building the concept and ideas for our game.”

“NetEase Games is fully dedicated to giving BulletFarm the resources and support required to build this new first person experience,” said Simon Zhu, president of global investments and partnerships at NetEase Games. “David’s leadership and the early collection of game development talent assembled at the studio is set to offer something truly unique for his existing fans along with a new audience.”


Vonderhaar was Treyarch's studio design director and had been with the Activision-owned company for 18 years before
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. Vonderhaar had worked on eight Call of Duty games, starting with 2005’s Call of Duty 2: Big Red One and ending with 2020’s
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.


Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

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