• If you are looking for a VPN this is the one we recommend MaxSecVPN.com as they have the BEST PRICE I have found and also the best quality.
  • QSG is currently looking for forum local moderators. Meaning you would pick a forum on the website and you would only be able to moderate that forum. This comes with making sure people are following the rules and being respectful. You are also responsible for promoting your forum. Please fill out an application here.

The Best Board Games for Parties and Large Groups (2024)

Many of the
Please, Log in or Register to view URLs content!
tend to be geared towards smaller groups of players. So what's one to do when you have a party or other gathering of fun-loving friends in higher numbers? Thankfully, board game and card game makers have not left these scenarios in the cold. If you know where to look, you can find some awesome tabletop experiences that cleanly and elegantly scale up to 10 or even more players, giving everyone something to partake in.

If you’re seeking a good board game to break out at your next gathering (like a New Year's party), these are the best board games for parties and large groups. You can also check out our list of the
Please, Log in or Register to view URLs content!
if you're looking for something for all ages.

TL;DR The Best Party Board Games

Don't want to read a bunch of words? These are our favorite board games for groups to play:

Ready Set Bet

  • Players: 2-9
  • Playtime: 45-60 minutes

This horse-racing game is founded on a simple, but powerful, premise: the earlier you risk putting down a bet on a horse, the more handsomely it’ll pay out if it comes to pass. The race - which can either be facilitated by a games-master style player or an app - is carried out in real-time and is based on dice odds, so some horses are more likely to do well than others. As the action unfolds, it’s down to players to slap down their betting chips on individual horses, or colour groups, making various race positions. While these core bets are vital to victory, each race also includes a random selection of prop bets and exotic finish bets to make sure there’s plenty of variety. And that’s your lot: it’s simple, fast, and guaranteed to get everyone on their feet, shouting, hollering and cheering for the horses they’re backing to be first across the line, with groans and commiserations for the unlucky losers.


  • Players: 1-8
  • Playtime: 45 minutes

Challengers! is a peculiar and innovative title, a real party game with a difference, which is one reason it won the prestigious 2023 Kennerspiel award. Its unique angle is that it’s essentially an auto-battler video game, stripped down, stuck in a box, and presented in a format that allows up to eight players to duke it out, in a similar time frame regardless of the number of combatants. The secret to this slick pitch is that everyone buys new cards for their deck and then splits into pairs, flipping cards off their stack and keeping the winner, while the looser has to keep flipping until they build up enough strength to defeat the opposing card. It’s fast, strangely addictive and surprisingly strategic, with lots of little wrinkles in its formula that a skilled player can exploit. But there’s still a whole lot of absolute nonsense match-ups to enjoy if you just want to throw down and chill out.

That’s Not A Hat

  • Players: 3-8
  • Playtime: 15 minutes

A lot of the most fun party games involve bluffing. Many other top titles involve a degree of memory. And now you can combine them both into one tiny but triumphant package in the form of That’s Not A Hat. Everyone gets a face-up card showing an everyday object. The start player draws a second such card and then all the cards are flipped face down. On the back there are arrows indicating what direction you have to pass the card in round the table, and as you pass the card you have to state what it is. The catch? You don’t get to flip the cards face-up again: you have to rely on your memory, and if someone thinks you’re lying, they can call you out. Three strikes and you’re out! The result is a fascinating and hilarious mix of recollection and pop psychology that plays in ten minutes and is sure to have every player rushing out to buy their own copy.

Wits and Wagers

  • Players: 3-7 (standard), 4-18 (party), 3-10 (family)
  • Playtime: 25 minutes
  • Please, Log in or Register to view URLs content!

Do you enjoy
Please, Log in or Register to view URLs content!
, but aren’t very good at them? If you answered yes, then Wits and Wagers is the game for you. It’s a trivia game, but instead of using your own answer, you bet on who got the right answer. So if a football question comes up and you have no idea how many Super Bowl rings Peyton Manning has, you can bet on your friend who is a huge football nerd. If they get the question right you earn a point. It’s that simple. Because you don’t need to be versed in every topic under the sun, Wits and Wagers is the most accessible trivia game around. There are three versions of the game, with the party and family games having easier questions than the standard version. The party game, as the name suggests, also accommodates more players. You’ll have no reason to go back to Trivial Pursuit after picking up Wits and Wagers.


In this approximation of a spy thriller, players are split into two teams, with one player on each team assuming the role of “spymaster.” It’s the spymaster’s job to make their team name the codewords that will earn them points. In any given game, there are 25 available codewords arranged into a five-by five grid, and the spymaster must, without actually speaking the words, use a code phrase to describe what words belong their team. For example, if three of the words are “fence,” “tree” and “door,” the spymaster might say “wood, three” to indicate that three of the words might have to do with wood. Codenames depends heavily on the spymaster to think quickly, and poorly thought-out clues can lead to some hilarious arguments. If you tire of seeing the same codewords after a handful of plays, Codenames has seen several
Please, Log in or Register to view URLs content!
Please, Log in or Register to view URLs content!
since its 2015 release, which can add a great deal of replay value.

It's worth noting that there is also a version called Codenames: Duet that is one of our favorite
Please, Log in or Register to view URLs content!

The Best Boardgame Deals

Time’s Up - Title Recall

  • Players: 3+
  • Playtime: 60 minutes

Like all the best party games, Times Up builds a neat twist into a very simple premise, in this case by combining the best bits of pop culture quizzes and charades. You start with a pool of 40 cards showing the titles of famous films, TV shows and songs which are used over three rounds of clues and guessing. In the first round, you can say anything other than the title on the card. In the second, your clue has to be one word. And in the third, it has to be a non-verbal pantomime. This escalating series of restrictions keeps delivering the most hilarious associations that only work because players have an idea of what’s already in the pool after the first round. A fascinating combination of trivia and free-association wordplay, and all fun, all the way.

Snake Oil

  • Players: 3-10
  • Playtime: 30 minutes

Cards Against Humanity has come to dominate store shelves and nearly every online party game recommendation list, but for my money Snake Oil is an infinitely better option. It sticks to a similar formula as CAH, but injects a healthy dose of player creativity. On the active player’s turn, they randomly draw a “customer” card. The other players then take turns pitching a product to that active player by combining two object cards from their hand. For example, if the active player draws the cheerleader card, other players must combine two cards in order to make an item that might appeal to a cheerleader. The sales pitches are the meat of the game, and it’s an absolute blast to watch your friends scramble to sell a “meat bicycle” or a “puppet helmet” to a caveman. In a perfect world, Snake Oil would replace Cards Against Humanity on every game shelf.

The Resistance: Avalon

  • Players: 5 - 10
  • Playtime: 30 minutes
  • Please, Log in or Register to view URLs content!

The original The Resistance was a sci-fi bluffing game in which a pool of players had to discover and out rogue agents. The Resistance: Avalon shifts the action to King Arthur’s court and ups the ante with some new roles and rules to enjoy. Everyone gets a secret role and then loyal knights have to try and complete five quests while keeping Merlin alive. The Merlin player knows who is loyal and who is not, but can’t reveal this without also revealing who they are and painting a target on their back. There are various other named roles with special powers like Percival and Mordred, creating an incredible, escalating soup of paranoia in which players have to stew for twenty or so minutes. After which it’s almost irresistible to deal some new roles and do it all again.


  • Players: 4 - 8
  • Playtime: 30 - 60 minutes
  • Please, Log in or Register to view URLs content!

This is a commercial version of a popular family of games that involve image-based Chinese whispers. You start with a card with a phrase on it and do a sketch to illustrate that phrase. You then pass that to the next player in line who guesses the phrase, writes it down and passes that on for the next player to draw. And so on, until the whole thing comes full circle and you marvel at the garbled nonsense that’s come back to you, and every step in between, complete with ridiculous drawings to delight and amuse. For real party animals, there’s a twelve player expansion pack available to make the chains of nonsense even longer.

Dixit Odyssey

  • Players: 3-12
  • Playtime: 30 minutes

In 2010, the original Dixit won the Spiel des Jahres, Germany’s coveted game of the year award. Since then, its unique approach to storytelling in games has been expanded on and reiterated nearly a dozen times. Despite all the new content in recent years, 2011’s Dixit Odyssey remains the best version of the game. The concept is simple: each turn one player is the storyteller, and uses a simple word or phrase to describe one of the cards in their hand. Then the other players choose a card from their own hand that they feel best fits the description the storyteller gave. The cards are shuffled and then revealed, and everyone attempts to choose which card was the storyteller’s, who gets points if people correctly guess their card. The rub is they get no points if nobody or everybody guesses their card, so it’s important to find a balance between vague and descriptive when describing the card. Dixit boasts surreal and beautiful artwork that makes the game a joy to experience and discuss, and the reliance on creativity will bring out the storyteller in even your most stubborn friends.


  • Players: 2 - 12
  • Playtime: 30 - 45 minutes
  • Please, Log in or Register to view URLs content!

Wavelength brings a new dimension to guessing games by getting players talking about their opinions rather than their trivia knowledge. Each round posits a pair of extremes, such as “straight” and “curvy”. Players take turns giving clues to their teams, which involves spinning a dial in secret to get a point somewhere between these two limits and then trying to come up with a hint to guide them to the right point. So for those clues, if the dial is showing two-thirds toward “straight” a good clue might be “hand-drawn line”. Not only is this a fun, fresh challenge every time but it’s subjective enough to be a real talking point for your party. With cooperative and competitive modes, Wavelength is a great pick across all tastes and ages.

One Night Ultimate Werewolf

  • Players: 4-10
  • Playtime: 10 minutes
  • Please, Log in or Register to view URLs content!

The One Night franchise has become nearly synonymous with the term “party game,” and for good reason. It’s simple to learn, encourages a lot of player interaction, and plays in about 10 minutes. At the start of the game, each player is dealt a secret role, and it’s the goal of group to weed out who the werewolves are, unless of course you are a werewolf yourself. Each role has a special ability that help offer clues, such as the seer who can look at some of the roles, or the troublemaker who can switch roles with someone else. Because there’s no 100 percent way to know who is telling the truth, the game depends on your ability to read your friends’ tells. Each game is a chaotic flurry of accusations that will have the table in lively conversation during and after the game. If you want a good idea of what One Night Ultimate Werewolf has to offer, check out
Please, Log in or Register to view URLs content!
of a sample game. There are also several different flavors available, from
Please, Log in or Register to view URLs content!
Please, Log in or Register to view URLs content!
, if werewolves aren’t your cup of tea. Fair warning if you choose to pick this one up: friendships may be destroyed while playing this
Please, Log in or Register to view URLs content!


  • Players: 4-20
  • Playtime: 60 minutes

In Monikers--a brand new take on the old Charades-like game Celebrity--you’ll act out a variety of goofy characters like Count Chocula, Drunk Jeff Goldblum, a dead horse, and literally hundreds more. Rounds get progressively more limiting as the game goes on--for example, words and gestures are legal in round one, but you can only use one word in round two, and round three takes away your ability to speak altogether. Because you’ll be using the same cards in every round, you’ll wind up making clever in-jokes with your group as you start to repeat cards. The subject choices pay homage to not only celebrities, but to modern viral memes and videos like David After Dentist and Lady Gaga’s Meat Dress. Shut Up and Sit Down put it quite bluntly in
Please, Log in or Register to view URLs content!
: “It’s the most you’ll laugh playing a game.” Truly, Monikers is the be-all-end-all of party games.


  • Players: 3-8
  • Playtime: 15-45 minutes

In Decrypto, two teams attempt to work out a numeric code by interpreting clues given to them by an encryptor. At the start of a round, four words are randomly assigned to the numbers one through four, and the team’s chosen encryptor secretly draws a three-digit code. Their job is to make the rest of the team guess the code--in the proper order--by giving clues about the words associated with the numbers. It’s a bit like Codenames in that way, but the twist comes thanks to a clever “interception” mechanic that allows a team the opportunity to guess their opponents’ code. This means encryptors must be careful about giving out too much information about their code, making Decrypto a fascinating balancing act that does an admirable job of making players feel like actual spies.

If you love board games and saving some money, here are the
Please, Log in or Register to view URLs content!

Matt Thrower is a contributing freelance board game and video game writer for IGN. (Board, video, all sorts of games!)

Please, Log in or Register to view URLs content!

Users who are viewing this thread

  • We value your privacy

    We use essential cookies to make this site work, and optional cookies to enhance your experience.

    See further information and configure your preferences

    These cookies are required to enable core functionality such as security, network management, and accessibility. You may not reject these.
    We deliver enhanced functionality for your browsing experience by setting these cookies. If you reject them, enhanced functionality will be unavailable.
    Cookies set by third parties may be required to power functionality in conjunction with various service providers for security, analytics, performance or advertising purposes.